This class takes control over all appended tweens submitted as sequence entries and evaluates them in sequence. OnComplete is called when all tweens have finished inside of it.
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RaTweenSequence | AppendCallback (Action callback) |
| Appends a callback to the sequence. (converts it to a EntryData)
Note: A callback has a duration of 0
Note: Consecutive callbacks are all executed within the same frame
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RaTweenSequence | AppendCallbacks (IList< Action > callbacks) |
| Appends a set of callbacks to the sequence. (converts it to a EntryData)
Note: A callback has a duration of 0
Note: Consecutive callbacks are all executed within the same frame
Note: This method is more optimized than calling AppendCallback(Action) for each individual entry for it saves some calculation steps for when everything has been appended
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RaTweenSequence | AppendTween (RaTweenBase tween, float stagger=1f, StaggerType staggerType=StaggerType.FinalLoopExclDelay) |
| Appends a tween to the sequence. (converts it to a EntryData)
Note: The stagger has no effect when the tween is the last in the sequence
Note: The OnComplete is called when all tweens are finished, even if the last tween has a stagger lower than 1.
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RaTweenSequence | Append (EntryData entry) |
| Appends an Entry to the sequence.
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RaTweenSequence | Append (IList< EntryData > entries) |
| Appends a set of Entries to the sequence in order.
Note: This method is more optimized than calling Append(EntryData) for each individual entry for it saves some calculation steps for when everything has been appended
Note: This method is also used by the Create(EntryData[]) method to optimize the creation of the tween
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RaTweenSequence | PrependCallback (Action callback) |
| Prepends a callback to the sequence. (converts it to a EntryData)
Note: A callback has a duration of 0
Note: Consecutive callbacks are all executed within the same frame
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RaTweenSequence | PrependCallbacks (IList< Action > callbacks) |
| Prepends a set of callbacks to the sequence. (converts it to a EntryData)
Note: A callback has a duration of 0
Note: Consecutive callbacks are all executed within the same frame
Note: So if the sequence is [a, b, c] and you prepend [q, w, e], then the order would be [q, w, e, a, b, c]
Note: This method is more optimized than calling PrependCallback(Action) for each individual entry for it saves some calculation steps for when everything has been appended
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RaTweenSequence | PrependTween (RaTweenBase tween, float stagger=1f, StaggerType staggerType=StaggerType.FinalLoopExclDelay) |
| Preprends a tween to the sequence. (converts it to a EntryData)
Note: The stagger has no effect when the tween is the last in the sequence
Note: The OnComplete is called when all tweens are finished, even if the last tween has a stagger lower than 1.
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RaTweenSequence | Prepend (EntryData entry) |
| Preprends an Entry to the sequence.
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RaTweenSequence | Prepend (IList< EntryData > entries) |
| Preprends a set of Entries to the sequence in order.
Note: So if the sequence is [a, b, c] and you prepend [q, w, e], then the order would be [q, w, e, a, b, c]
Note: This method is more optimized than calling Prepend(EntryData) for each individual entry for it saves some calculation steps for when everything has been appended
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RaTweenSequence | Insert (int index, IList< EntryData > entries) |
| Inserts a set of Entries at an index in the order it was given.
Note: So if the sequence is [a, b, c] and you insert [q, w, e] at index 0, then the order would be [q, w, e, a, b, c]
Note: When the index is out of range, it is clamped by the method.
Note: This method is more optimized than calling Append(EntryData) for each individual entry for it saves some calculation steps for when everything has been appended
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delegate void | CallbackHandler () |
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delegate void | LoopCallbackHandler (int loopCount) |
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| RaTweenBase (float duration) |
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bool | IsAlive (bool inclEnded) |
| Returns true if the tween is a living tween
Note: A living tween is one which is not State.None, State.Dead or State.Data
Note: A living tween is one which is being processed, to be processed or ended processing by a RaTweenSequence or the RaTweeningEngine
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bool | Pause () |
| An API Call which pauses the tween on the next processor step More...
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bool | Resume () |
| An API Call which resumes the tween on the next processor step More...
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bool | Stop () |
| An API Call which Ends a tween by stopping it abruptly More...
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bool | Rewind (bool inclDelay=true) |
| An API Call which Rewinds the tween and evaluates its first frame
Note: This will Reset all timers and Refresh internal data
Note: This does not change the TweenState
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bool | Reset (bool resumeAfterReset=false) |
| An API Call which Resets the Tween
Note: This will Reset all timers and Refresh internal data
Note: This will automatically put the tween in the IsPaused state.
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bool | Complete () |
| An API Call which force completes the tween on the next processor step
Note: It will skip over any callbacks which would happen between the current state of the tween and complete. And only call the Completion callback and all after.
Note: Does not work on a tween that HasEnded
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RaTweenBase | Clone (bool inclEvents) |
| Creates a clone of the tween. Which is a completely separate instance with cleared event hooks. All other settings such as delay, duration, target and more will be copied over to the new instance More...
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bool | CanBeModified () |
| Represents when modification calls will be applied to the tween or not. Modification Calls are methods such as, but not limited to; setting the Delay, Duration, Target, Loop Count, Listen to Events of a tween.
Note: All modification calls can only be made when the state is State.None or State.ToStart
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bool | CanUseAPI (bool inclEnded) |
| Represents when API calls will be made on the tween or not. API Calls are methods which make request to the tween, such as Pause, Resume, Stop, Complete
Note: All API calls can only be made when the tween IsAlive(bool)
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static RaTweenSequence | Create (params EntryData[] tweens) |
| Creates an instance of a RaTweenSequence.
Note: This replaces the constructor
Note: This method uses the Append(IList<EntryData>) method to append the tweens internally
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static RaTweenBase[] | GetGroup (object groupID, bool inclEnded) |
| Returns all IsAlive(bool) Tweens under a given GroupID set by RaTweenUtilExtensions.SetGroup<TweenT>(TweenT, object)
Note: When the tween is Submitted to a Processor, only then does the tween become part of the GroupID it is assigned to.
Note: A Tween is Submitted to a Processor when it is Registered to the RaTweeningEngine (When Play<TweenT>(TweenT) is called on it)
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static void | StopGroup (object groupID) |
| Calls Stop on all Tweens under a given GroupID set by RaTweenUtilExtensions.SetGroup<TweenT>(TweenT, object)
Note: When the tween is Submitted to a Processor, only then does the tween become part of the GroupID it is assigned to.
Note: A Tween is Submitted to a Processor when it is Registered to the RaTweeningEngine (When Play<TweenT>(TweenT) is called on it)
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static void | CompleteGroup (object groupID) |
| Calls Complete on all Tweens under a given GroupID set by RaTweenUtilExtensions.SetGroup<TweenT>(TweenT, object)
Note: When the tween is Submitted to a Processor, only then does the tween become part of the GroupID it is assigned to.
Note: A Tween is Submitted to a Processor when it is Registered to the RaTweeningEngine (When Play<TweenT>(TweenT) is called on it)
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static void | PauseGroup (object groupID) |
| Calls Pause on all Tweens under a given GroupID set by RaTweenUtilExtensions.SetGroup<TweenT>(TweenT, object)
Note: When the tween is Submitted to a Processor, only then does the tween become part of the GroupID it is assigned to.
Note: A Tween is Submitted to a Processor when it is Registered to the RaTweeningEngine (When Play<TweenT>(TweenT) is called on it)
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static void | ResumeGroup (object groupID) |
| Calls Resume on all Tweens under a given GroupID set by RaTweenUtilExtensions.SetGroup<TweenT>(TweenT, object)
Note: When the tween is Submitted to a Processor, only then does the tween become part of the GroupID it is assigned to.
Note: A Tween is Submitted to a Processor when it is Registered to the RaTweeningEngine (When Play<TweenT>(TweenT) is called on it)
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override bool | IsValid [get] |
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float | TimeScale [get] |
| A Scaler which represents at what relative speed the tween evaluates. (1 being normal speed, 2 being double speed etc)
Note: This affects both the Delay as Evaluation speed
Note: This returns the ITimeScaleChannel.ITimeScaleChannel.TimeScale * Tween.TimeScaleValue (passed with RaTweenUtilExtensions.SetTimeScale<TweenT>(TweenT, float))
Note: If there is no ITimeScaleChannel passed to the tween, this will return Tween.TimeScaleValue instead.
Note: This value will never go below 0.
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object | GroupID [get] |
| The GroupID Represents the Group in which the Tween was placed within the RaTweeningProcessor
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abstract bool | IsValid [get] |
| IsValid will return true when the tween is able to apply its changes to the target. If IsValid returns false, it will be killed automatically when registered to a RaTweenProcessor
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float | Delay [get] |
| This value represent the duration of the delay of the tween in seconds.
Note: No evaluation is applied to the target while the delay is running
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float | DelayProgress [get] |
| The Normalized Progress of the delay. 0 being at the start 1 being at the end
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bool | HasNoDelayRemaining [get] |
| Returns true when the delay process has been completed (or was empty)
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bool | IsInfinite [get] |
| Returns whether the tween itself is infinite. Not to be confused with IsInfiniteLoop, which returns if a finite loop is looping infinitely
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float | Duration [get] |
| Represents the duration of the actual tween after the delay in seconds
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float | Progress [get] |
| The Normalized Progress of the delay. 0 being at the start 1 being at the end
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float | Time [get] |
| Represents the time in seconds that the tween has progressed.
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float | TotalTime [get] |
| The Time that has passed in seconds in delay + the actual tween Delay Time + Time
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float | TotalDuration [get] |
| Represents the duration of the delay plus the actual tween in seconds Delay + Duration
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float | TotalProgress [get] |
| The Normalized Progress of the delay + the actual tween. 0 being at the start 1 being at the end
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bool | IsTotalCompleted [get] |
| Returns true if the delay + actual tween has reached their end
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bool | IsLoop [get] |
| Returns true if the tween is set to loop
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bool | IsInfiniteLoop [get] |
| Returns true if the tween loops an infinite amount of times (unless manually stopped)
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int | Loops [get] |
| Returns the amount of loops the tween desires to make before marking itself as completed.
Note: this will return InfiniteLoopingValue if IsInfiniteLoop is set to true
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bool | IncludeDelayInLoops [get] |
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float | TotalLoopingTime [get] |
| The Time of TotalTime in total of all its Passed Loops. Delay Time + Time & Loops
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float | TotalLoopingDuration [get] |
| Represents the duration of TotalDuration in total of Total Loops. Delay + Duration & Loops
Note: this will return InfiniteLoopingValue if IsInfiniteLoop is set to true
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float | TotalLoopingProgress [get] |
| The Normalized value of TotalProgress in total of Total Loops. 0 being at the start 1 being at the end DelayProgress + Progress & Loops
Note: this will return InfiniteLoopingValue if IsInfiniteLoop is set to true
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bool | HasReachedLoopEnd [get] |
| Returns true if the the current running tween is the last of the loop cycle Returns true on the first tween when it has no loops
Note: this will always return false if IsInfiniteLoop is set to true
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bool | PauseOnEnd [get] |
| When True, this pauses the Tween when it Ends This prevents it from being Killed by the RaTweeningProcessor
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bool | HasEnded [get] |
| Returns True if the tween has ended. By going through the natural flow or by calling Stop
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bool | IsSetup [get] |
| Returns True if the tween has been Setup. Meaning it triggered the OnSetup callback of the tween.
Note: This happens when a tween is registered to a RaTweeningProcessor and the State.ToStart state is processed.
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bool | HasStarted [get] |
| Returns True if the tween has transitioned from the State.InDelay state to the State.InProgress state.
Note: This resets to False every time the tween is set back in the State.InDelay state.
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bool | IsEmpty [get] |
| Returns true if Delay and Duration are both 0
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State | TweenState [get] |
| The current state of the tween.
Note: A tween can only be manipulated when CanBeModified returns true.
Note: API calls on a tween can only be made when CanUseAPI returns true.
Note: To check if a tween is playing, please use IsPlaying
Note: To check if a tween is paused, please use IsPaused
Note: To check if a tween is completed, please use IsCompleted
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bool | IsPlaying [get] |
| Returns true if the tween is in its delay or in its active tween evaluation
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bool | IsPaused [get] |
| Returns true when a tween is in its paused state
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bool | IsCompleted [get] |
| Returns true when a tween has been completed Meaning fully played or force completed using Complete
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This class takes control over all appended tweens submitted as sequence entries and evaluates them in sequence. OnComplete is called when all tweens have finished inside of it.
Note: A RaTweenSequence is constructed using the RaTweenSequence.Create(EntryData[]) method
Note: Tweens can be converted easily to EntryData using the RaTweenUtilExtensions.ToSequenceEntry(RaTweenBase, float, StaggerType) method