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RaTweening 1.0.0
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This DontDestroyOnLoad - Singleton handles the progressing through all tweens registered to it. Tweens are Registered to the engine by calling their RaTweenUtilExtensions.Play<TweenT>(TweenT) method. This class does its work automatically by the internal systems and is not required to be manually called by the user.
More...Note: By Default, a tween runs in RealTime. To change it to GameTime, call RaTweenUtilExtensions.SetToGameTime<TweenT>(TweenT) on that tween.
Protected Member Functions | |
void | LateUpdate () |
void | OnDestroy () |
Properties | |
static bool | HasInstance [get] |
static RaTweeningEngine | Instance [get] |
This DontDestroyOnLoad - Singleton handles the progressing through all tweens registered to it. Tweens are Registered to the engine by calling their RaTweenUtilExtensions.Play<TweenT>(TweenT) method. This class does its work automatically by the internal systems and is not required to be manually called by the user.
Note: By Default, a tween runs in RealTime. To change it to GameTime, call RaTweenUtilExtensions.SetToGameTime<TweenT>(TweenT) on that tween.